Experience website development

Sites people remember: motion, 3D and WebGL, custom typography and a story that unfolds as you scroll — fast on ordinary phones and readable for search engines.

08 08 service 8 of 8 in Websites Development

What’s included

  • Sites built to be remembered — motion, 3D and WebGL, custom typography, scroll-driven storytelling
  • Concept and art direction, not just execution
  • Performance engineered so the graphics don't cost you the audience
  • Built for portfolios, launches and brands that can't look like everyone else

Who it’s for

  • Brands whose competitors all use the same template
  • Studios, agencies and creators whose site is the portfolio
  • Launches where being noticed matters more than being conventional

In short

An experience website is built to be remembered: motion, 3D and WebGL, custom typography and a story that unfolds as you scroll. Behind it is a concept and art direction, not just a nice template. We choose the lightest technology that gives the effect — CSS, SVG, Canvas or Three.js — and set a speed budget before design starts, so the graphics do not cost you the audience. The text stays real text that search engines and AI read, and visitors who switch off motion get a calm version. The price is counted in hours and fixed before the start.

Why a business needs an experience site

When every competitor uses the same template, being noticed becomes the main advantage.

  1. 01

    Stand out from templates

    A site that does not look like anything else is remembered after the first visit.

  2. 02

    Show the level

    For studios, agencies and premium brands the site itself is the portfolio and the proof of quality.

  3. 03

    A story instead of a list

    Scroll-driven scenes explain a complex product step by step — easier than a page of text.

  4. 04

    People stay longer

    Interactive moments invite people to explore instead of skimming and leaving.

  5. 05

    People share it

    An unusual site is sent to colleagues and friends — free reach a template never gets.

  6. 06

    Press and awards

    Web design competitions and industry collections bring attention and links for the brand.

When an experience site is worth it

Not every business needs one. Sometimes a fast, clear site brings more than any effect.

  • Brand or product launch

    Worth it

    The first impression decides whether people talk about the launch.

  • Studio, agency, creator portfolio

    Worth it

    The site shows the level of work better than any description.

  • Premium brand

    Worth it

    An ordinary template contradicts the price and the image.

  • A complex product or technology

    In parts

    Scenes on the key pages explain how it works; the rest stays simple.

  • Online store

    In parts

    A striking home page and 3D product views; the catalogue and checkout stay fast.

  • Local services

    A regular site

    People need the price, the address and the phone number quickly.

  • Documentation and help pages

    A regular site

    Here motion gets in the way: people came for an answer.

Web animation technologies: what each one is for

Motion on a site is made with different tools — from the lightest, which the browser draws by itself, to 3D on the graphics card. The right choice depends on the effect and on the devices of your audience.

TechnologyIn plain wordsWhat it is forLoad on the device
CSS animations and transitions Smooth changes of colour, position and size that the browser draws itself hovers, blocks appearing, buttons and micro-interactions the lightest
Scroll-driven animations Motion tied to scrolling, done by the browser without scripts a story as you scroll, progress bars, parallax light; older browsers get a calm fallback
View Transitions A smooth transition between states and pages, like in an app from a list to a card, between sections light
Web Animations API Animation controlled from code: start, pause, rewind complex sequences that react to what the visitor does light to medium
SVG Vector graphics that stay sharp at any size icons, lines that draw themselves, diagrams, logos in motion light
Canvas 2D A canvas on which code draws picture after picture particles, generative graphics, interactive backgrounds, thousands of objects medium
WebGL and Three.js 3D graphics computed on the graphics card right in the browser 3D scenes, products in 3D, shaders and visual effects high — needs optimisation
WebGPU The new generation of graphics in the browser, closer to game engines heavy effects and computations on the graphics card high; browser support is still growing
Video Motion rendered in advance and played back complex scenes too expensive to compute live depends on the file weight — compressed and loaded lazily

How we choose the technology

The effect is decided by the idea; the tool is decided by the effect and the audience’s devices.

  1. The idea first

    What the visitor should feel and understand — then which motion supports it.

  2. The lightest tool that works

    CSS before scripts, scripts before 3D. Heavy technology only where a lighter one cannot give the effect.

  3. 3D where it is justified

    A 3D scene earns its weight when it shows what a picture cannot: a product from every side, space, depth.

  4. Real devices

    Scenes are checked on ordinary phones, not only on a powerful computer.

  5. A plan B

    Where a browser or a device cannot cope, the visitor sees a calm version, not a broken screen.

Beautiful and fast: graphics that do not cost you the audience

An impressive site that loads for ten seconds loses most of its visitors. Speed is designed in, not added later.

  1. 01

    A speed budget before design

    Core Web Vitals targets are agreed before the design starts, and every scene has to fit into them.

  2. 02

    Cheap properties

    Movement and transparency are animated without redrawing the page — that is what keeps motion smooth.

  3. 03

    Heavy things on demand

    Scenes load when the visitor reaches them and pause when they leave the screen.

  4. 04

    Light versions for weak devices

    An image or a simpler effect instead of full 3D where the device cannot handle it.

  5. 05

    Respect for reduced motion

    If motion is switched off in the visitor’s system settings, the site follows them.

  6. 06

    Text stays text

    Content lives in the markup, not inside the animation — search engines and AI read it even if no scene starts.

How an experience site is made

Not a set of effects, but one idea carried through the whole site.

  1. Concept and art direction

    An idea, a visual metaphor and a story — what the visitor goes through from the first screen to the last.

  2. A prototype of the key scene

    The most complex moment is built first, live in the browser, to check the feeling and the speed.

  3. Design in code

    Design and front end are done by one person, so the idea reaches the browser without distortion.

  4. Scenes and content

    The remaining screens, texts, typography and transitions between them.

  5. Optimisation and devices

    Weight, loading order, light versions and checks on phones, tablets and computers.

Common mistakes of experience sites

  1. Motion for the sake of motion

    Effects that do not serve the idea tire people out and hide the message.

  2. A ten-second loading screen

    Most visitors will not wait. The first screen should appear at once, the heavy parts load later.

  3. Hijacked scrolling

    When the site scrolls not the way the hand expects, people get lost and leave.

  4. Text inside the picture

    Words drawn in a scene are invisible to search engines and screen readers.

  5. No mobile version of the scene

    A scene made for a big screen falls apart on a phone — where half the audience is.

  6. Ignoring reduced motion

    For some people strong motion causes dizziness — the system setting exists for a reason.

Questions about experience sites

What is an experience site?

A site where the impression is part of the message: motion, 3D, an unusual structure and a story that unfolds as you scroll.

Will animation hurt SEO?

Not if it is built properly: the content stays in the markup, and the speed budget is set before design. Problems start when text is drawn inside graphics and the page is heavy.

Will it work on phones?

Yes. Scenes are designed and checked on ordinary phones too; where a device cannot cope, it gets a lighter version.

Can you show our product in 3D?

Yes, with Three.js: the product can be turned, zoomed and seen in different colours. The model is prepared and lightened for the web.

Do you come up with the concept or work from our brief?

Both. We can offer a concept and art direction ourselves, or build an idea you already have.

What if a visitor has switched off motion?

The site follows the system setting and shows a calm version: the content and structure stay, the strong motion goes.

Does this suit an online store?

In parts: a striking home page, a product launch, a 3D view of the product. The catalogue and checkout should stay fast and familiar.

How much does an experience site cost?

The price is counted in hours: it depends on the concept, the number and complexity of scenes, 3D and the content. The sum is fixed together with the scope before the start; the estimate is free.

Online form

Discuss
an experience site

Tell us about the brand, the launch or the idea and the feeling the site should leave — we will suggest a concept and estimate the work. The consultation is free.

Or write to [email protected]